Roberto Cialini
Computer Science Engineer passionate about building immersive experiences and intelligent systems.
View My WorkAbout Me
I'm a Master's student in Computer Science and Engineering at Politecnico di Milano, passionate about technology that pushes boundaries. My focus is on Extended Reality (XR), Artificial Intelligence, and creative software development.
I enjoy turning complex problems into simple, user-friendly solutions—whether it’s building VR tools, leading game projects, or applying machine learning. Outside of tech, I’m a music producer and pianist, which inspires my creative approach.
Projects
Physics Playground
Immersive VR app for education, allowing users to interact with physics phenomena in a virtual lab. Developed with Unity and C#.
Don’t Drop
Led a team of 4 to develop an innovative 2D puzzle platformer. Managed tasks and ensured timely delivery for the New Game Designer 2024 competition.
Gen-AI In The Metaverse
VR application integrated with Generative AI to help users with social anxiety, featuring GPT-controlled actions and user action recognition.
NASA Jet Engine RUL Prediction
Applied ML models (Random Forests, SVMs, NNs) to predict the Remaining Useful Life (RUL) of turbofan jet engines.
NewsTalk
A Flutter-based news application with integrated social features, using Google Maps and Algolia APIs for personalized content.
Eryantis Board Game
A full Java implementation of the strategic tabletop game Eriantys, featuring a GUI, CLI, and online multiplayer with fault recovery.
Skills
Programming Languages
Frameworks & Tools
Languages
Education
-
MSc in Computer Science and Engineering
Politecnico di Milano | Feb 2023 - Present
-
Erasmus+ Program
University of Southern Denmark | Jan 2024 – Jun 2024
-
BSc in Computer Science and Engineering
Politecnico di Milano | Sept 2019 – Feb 2023 (96/110)
Get In Touch
I'm always open to discussing new projects, creative ideas, or opportunities. Feel free to reach out!
Say Hello